ehm, kuro desu!

gw mulai sekarang bakal rajin mengepost keadaan masjid kami tercinta! masjid Al-kautsar!

img_0045

uh…. ni gudang irmas….

sumpah ini aib…. jadi malu gw memperkenalkan nya….

hufhh….

ni dulu deh…

kapan2 lagii….

ehm, jd gene aturan maennya:

-saya akan buat cerita pengantar

-lanjutkan via komen, bebas, gmn pun!

-yg paling gokielz dan menarik, akan saya post disini…

-karakter cerita akan saya batasi, nanti akan ada tandanya saat bisa buat karakater baru

-nama karakter akan saya selipkan di atas post

sekian dulu, aturannya akan terus saya update…

dan mungkin ceritanya bisa mulai munggu depan akan saya post..

ehm, gw lg mikir sesuatu niiih…

qta coba bikin cerita gokielz yuuuk…

jadi, semua orang yg bikin ceritanya….

gni, ntar gw bikin post, nah, lw yg nge lanjutin, ceritanya bebas!

yg penting musti gokielz…..

anjrid…

uda 2 ulangan kimia gwa ancur…

dan gw dapet hikmah dari ulangan kali ini..

hikmah no.1: “jika tak pandai pandai berhitung, maka jangan duduk dengan orang pelit…”

dan juga dari lab kimia hari ini, gw dapet hikmah juga…

hikmah no.2: “jika bermain main dengan bahan bahan kimia… terima akibatnya sendiri”

gw tadi muntah muntah, sial…

uda ah, gw lg nyari tugas niii

ja mata ne…

ehm, ni cerita ldki gw kmaren…

pertama pas gw dtg…

gw dtg pas bis maghrib… tepatnya pas isha…

jd pas lg pd maem tuh…

gw lgsung kumpul di team gw…

lg2 naq2 irmas klz XI menunjukkan kebringasan nya! team gw selesai pertama cuy!

lalu, di kasi nasi setumpuk, bener, cma nasi sodara2…. 3 centong, cma pake sambel, dlm waktu krg dr 2 menit,(sumpah, gw cuma bntar cuci tgn balik2 uda kelar) selesai!

 

ke 2… saat muhasabah…

gw ada games dulu sebelon muhasabah…

lalu saat muhasabah… yg laen pd nangis lebay… yang bagian belakang,(gw, idho,phisky,adi) malah tidur… sumpah kocak abiz! ya allah, nangis si nangis… tapi lebay banget sumupah…

 

ke 3 keesokan harinya out bound…

yg menarik adalah yale2 team gw…

ini idenya ridho dan disempurnakan oleh team…

ini ceritanya…

kaka kelas: yah silahkan, peragakan yale2 kalian…

firman(koord team gw): yah, jdi, menurut saya, kalaw yale itu sebaiknya mengikuti nama kelompoknya…

ridho:dan nama kelompok kami adalah ABU BAKAR AS-SHIDIQ!

gw:yah, abu bakar as-shidiq adalah orang yang jujur sampai akhir hayat nya…

paoel:dan kami mencoba membuat yale2 sesuai salah satu sifatnya, yaitu jujur..

ajiz:yale A!

(sepi…)

bdu:yale B!

(tambah sepi…)

bdul:yale c?

(diem, ga ada suara)

firman(bergaya cool):jadi, meneladani sifat jujurnya, kami jujur, kami…

ridho(berteriak alay):ga punya yale yo!

all:yo’ ya’ yo’!

ridho:bener nih ga ada yale?

all:yoi,

ridho:sip!

kaka kelas:(cengo, balik badan, langsung ngakak)

 

 

gahahahahahaha

hidup kelompok ABU BAKAR AS-SHIDIQ!

ALLAHUAKBAR!

ehm, biar cepet, langsung aj gw dobel post, ok?

ehm, seri ke 3 dari splinter cell ini menawarkan banyak fitur yang bener2 baru!

-sc knife; dapat melakukan lethal weapon tanpa pistol! juga dapat meninterograsi lbh mudah!

-sound meter; ingat, musuh mu manusia, tidak tuli!

-sc2k attachment; sc 2k dg byk varian!

uda ah, malay ngetik, dari web lg saja lah…

 

Tom Clancy’s Splinter Cell: Chaos Theory is a critically acclaimed third-person stealth-based video game developed and published by UbisoftChaos Theory is the third game in theSplinter Cell series endorsed by writer Tom Clancy.

The game follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the NSA called “Third Echelon.” Though originally announced for release in Fall of 2004, the actual release date was March of 2005 for the XboxPlayStation 2GameCube and PC. Handheld versions for the Nintendo DS and Nokia N-Gage have also been released. A version for the Game Boy Advance was planned, but cancelled. Actor Michael Ironside still plays Sam, while Don Jordan returns from the original game to voice Lambert, having been replaced by Dennis Haysbert in Splinter Cell: Pandora Tomorrow. The game went gold on March 22, 2005 for all platforms. The Official Xbox Magazine rated Splinter Cell: Chaos Theory Xbox “Game of the Year” (2005) for its outstanding gameplay and lifelike graphics. Because this game depicts a war between North and South Korea, it was banned in South Korea, along with many other games, until late 2006.

Engine and gameplay

The graphics in Chaos Theory feature a number of improvements, including the addition ofnormal mappingHDR lighting, and parallax mapping. The game also features a number of major changes and improvements to the series’ basic gameplay. Chaos Theory is also the first game in the Splinter Cell series to use ragdoll physics.

[edit]Stealth Mechanics

Chaos Theory features refined stealth mechanics. In addition to the standard light bar, the game also features an aural monitor that measures the noise that Sam makes, along with the ambient noise of the environment. It is important for Sam to make less noise than his surroundings; otherwise, the enemy guards will hear him.

The AI detection has been altered as well. In former titles, after Sam would leave a certain area, the game would do a sweep of the previous area for all unconscious or dead bodies in a well-lit spot. If any were found, an alarm would be triggered. In Chaos Theory, the bodies have to be discovered by a patrolling guard in order to trigger an alarm.

Being spotted by enemies will still trigger alarms, and alarms will still cause enemies to become more alert and combat-ready (such as causing them to wear flak jackets and helmets). However, triggering too many alarms will no longer cause the game to end automatically. Even killing civilians or friendly soldiers won’t cause Fisher to fail the mission, although doing so will cause Fisher to be seriously chastised by his superior, and cost him significantly in his mission score as well as canceling certain mission objectives, such as tapping phonelines and locating bugs.

Chaos Theory is also the first game in the series to keep track of mission performance. Missions are summarized upon completion with various statistics such as the number of times detected or the number of guards killed.

Close-Quarters Combat

Chaos Theory adds a combat knife to Sam’s close-quarters combat abilities. Sam can use the knife in multiple ways, such as threatening an enemy during an interrogation, or killing an enemy in close-quarters combat. Also, it no longer matters what direction Sam attacks from when using melee attacks, nor does it matter if enemies are aware of his presence, as opposed to earlier entries in the series where he had to attack from behind and the enemy could not be alerted to him in order to take them down in one hit. He also has the option of using lethal or non-lethal force when ending an interrogation. As an expansion on Sam’s ability to shoot while hanging upside down (introduced in Pandora Tomorrow), he can choke down or break the neck of enemies below him. He also has the ability to pull people over railings while hanging off a ledge and throw bodies off of cliffs or over railings, even onto other guards. However, the ability to shoot around corners has been removed, although this is balanced by being able to switch the side of Sam’s body the gun is on while in a firing position.

Weaponry

Fisher is now able to choose from one of three different equipment “kits.” There is Redding’s recommended kit, an assault kit, and stealth kit. Redding’s Recommendation gives Sam an even balance between ammunition and non-lethal weaponry. Assault provides more ammunition at the expense of non-lethal weapons while the Stealth kit contains more non-lethal weaponry at the expense of brute force, lethal weaponry, and spare magazines/clips. On missions where an objective is to cause no fatalities, the player is unable to choose the Assault option.

The 5.7×28 mm pistol (realistically identified as the FN Five-seveN) returns with a new feature: the Optically Channeled Potentiator, or the OCP. When fired at certain electronics, the OCP can disable them for a limited time. Fisher can disable lights, security cameras, and more. If the device cannot be disabled, it will temporarily malfunction instead, such as causing the blue screen of death when attacking computer towers. When Fisher successfully disables the electronic device he aimed at, a green light appears on the pistol; if he misses, a red light appears. In both cases Fisher must wait a period of time for the OCP to recharge and become ready for use again.

The SC-20K modular assault rifle (realistically identified as the FN F2000) returns with a multitude of new attachments, such as a fore grip that reduces recoil and increases accuracy, a launcher that fires non-lethal weaponry, an under mount shotgun attachment for close quarters firing, and a 20 mm sniper attachment for long-range combat. The SC-20K’s standard scope now only zooms to 1.5x magnification, while the sniper scope allows from 1.5x to 3.5x magnification.

A large variety of non-lethal weaponry can be fired from the SC-20K launcher, such as the Sticky Camera, the Sticky Shocker, and the Airfoil Round, and Gas Grenade. The Sticky Camera will reveal an image of the area in which you shot it. In addition, it can make a clicking sound that will attract enemies, and also emit a CS gas that will render unconscious any enemies in the immediate area. The Sticky Shocker will shock and incapacitate its target when fired. If shot into a body of water, the shocker will incapacitate all targets in the water. The Airfoil Round is a hollow metal ring that will knock out the target. It is still possible for an unconscious enemy to die if shot, dropped from a considerable height or dropped into water, no matter how shallow. Non-lethal weaponry is important in missions in which Fisher is forbidden to kill anyone.

Fisher also has multiple types of grenades. There is the Gas Grenade, which emits a CS gas that knocks enemies unconscious, the Smoke Grenade, which provides Fisher with a cloud of smoke to hide in, the flashbang, which will temporarily blind and deafen any enemy near it, and the Fragmentation Grenade, which will kill any enemy within its blast radius, and send objects flying in all directions.

AI

Enemy AI has been improved, with enemies taking cover, leaning around corners, using squad-based tactics. As in Pandora Tomorrow, enemies will also react to changes in the environment; if a light switch is turned off, an enemy may become concerned, more so if the light is shot out. However, this behavior has been enhanced so that enemies may even become so frightened as to start firing wildly into shadows, or throw a flare onto the ground next to them, making it difficult to sneak up on them. They will also open fire on Fisher if they walk into him, or if he is seen in the light. They will fire a large amount of rounds at his last known location, so if detected, the player is advised to reposition themselves and attempt to sneak past or eliminate the enemy.

Main story

The plot of Chaos Theory sees a return to the original Splinter Cell’s theme of information warfare, with Sam on the trail of the Masse Kernels used by Georgian President Kombayn Nikoladze to attack America’s infrastructure. The main focus in this game revolves around Japan, North Korea, and South Korea.

The game takes place in East Asia, summer 2007, with tensions running high between China, North Korea, and Japan, following Japan’s formation of an Information Self Defense Force (I-SDF) (an event mentioned in a news report in Pandora Tomorrow). Considering this to be a violation of the Post-World War II Constitution, Chinese and North Korean forces establish a blockade in the Yellow Sea against Japanese shipping. Because Japan and the I-SDF are allies of the US and Third Echelon, the U.S. Navy dispatches its most advanced cruiser, the USSClarence E Walsh, to the Sea of Japan. The U.S. hopes this show of strength will get China and North Korea to back down.

Meanwhile, in a seemingly unrelated incident, Sam Fisher is dispatched to locate Bruce Morgenholt, a missing computer programmer who was captured by a Peruvian separatist group called “The People’s Voice”, led by Hugo Lacerda, and worked on deciphering Phillip Masse’salgorithms. Masse, whom Sam assassinated in the original Splinter Cell, was a genius far ahead of his time, and the algorithms he used to launch his attacks on America have been extensively studied by the UN. The resulting Masse Kernels are being touted as the superweapon of the 21st century. Sam is tasked with making sure they do not fall into the wrong hands.

Sam arrives too late to prevent Morgenholt’s death. He is also unsuccessful in stopping the release of the Masse Kernels. Sam is told to go on board the Maria Narcissa to assassinate Hugo Lacerda and track the weapon deliveries so they can find out who they are dealing with. After completing the mission, and a mission in a Panamanian bank, unknown parties use the algorithms to black out Japan and the Eastern Seaboard, including New York City. Japan has previously suffered similar attacks that crashed its economy, and Admiral Otomo of the I-SDF contacts Third Echelon and warns them that North Korea and China are probably responsible. Meanwhile, following a lead discovered in a bank in Panama, Sam travels to New York to investigate Abrahim Zherkhezi, a man who worked with Morgenholt on Project Watson. He finds that Displace International, owned by Douglas Shetland is protecting him. He breaks into the Displace offices and learns of one Milan Nedich, later identified as “Milos Nowak”, a Bosnian war criminal. Fisher finds that Nowak secretly relocated him to Hokkaido.

Sam travels to Hokkaido and meets with Shetland, who claims that Nedich is clean. Regardless, Fisher infiltrates the hideout that Zherkezi is being held in. There, Sam kills Nedich, and witnesses Shetland murdering Zherkezi with either a pistol or katana. Shetland escapes and goes underground.

Meanwhile, the American show of force backfires when the Walsh is sunk by a North Korean anti-ship missile on July 4, initiating a war between North Korea and South Korea/United States. Since North Korea claims the missile was launched unintentionally, Sam is sent to theKorean Peninsula (including the South Korean capital city of Seoul), to determine if North Korea is truly responsible for sinking the Walsh, or if the Masse Kernels are involved. (Note that the sinking of the Walsh and the U.S.-North Korea war is the plot for the PlayStation 2 andGamecube versions of Ghost Recon 2.)

Sam eventually learns that the entire war has been orchestrated by American private security corporation Displace International. Displace used the Masse Kernels gained from Zherkhezi to hijack North Korea’s missile systems, and sink the Walsh, in order to draw the U.S. into a war from which Displace could profit through its status as a leading American PMC. Sam also realizes the mastermind behind the entire plot is none other than his old war comrade and friend, Douglas Shetland. Ultimately, Third Echelon sends him to spy on a meeting between Shetland and Shetland’s unknown accomplices, who shockingly turn out to be the I-SDF. At the meeting, the I-SDF betray Shetland, and a firefight subsequently breaks out between Shetland’s soldiers and I-SDF assault troops. Amidst the chaos, Sam pursues Shetland to the roof, where, after a tense Mexican standoff, Sam kills Shetland.

Even after Shetland’s death, one loose end remains. Admiral Otomo of the I-SDF has acquired a copy of the Masse Kernels from Shetland, and attempts to return Japan to Imperial rule by blackmailing the Japanese government officials and senior JSDF officers. He threatens to use the algorithms to launch a North Korean missile against a Japanese city. Because North Korea would be supported by China, and Japan would be backed by the U.S, the incident would spark World War III. Although Otomo’s loyalist I-SDF soldiers manage to fight off the JGSDF commandos sent to stop him, Sam infiltrates the I-SDF’s lowest levels and manages to put an end to Otomo’s plans, possibly after being captured and interrogated by, and escaping from, I-SDF troops. Otomo attempts to commit seppuku, but Sam saves his life and captures him. Otomo stands trial at the UN and takes full responsibility for the entire Korean crisis, returning stability to the Far East.

Co-op storyline

Two NSA operatives start off the campaign with basic training, introducing the players to the game-play elements of the cooperative play. Uncharacteristically, they are given similar weapons as Sam Fisher, boosting them to lethal status. After passing training, the operatives are sent to Panama, tying up the loose ends and clues that Sam Fisher picked up from Hugo Lacerda. The Operatives interrogate the Vice President of the bank and sifted through all available records to find out that other than aiding Hugo Lacerda, the bank had aided North Koreain smuggling nuclear and chemical weapons through Panama. A name, Jong-Pom-Chu appears in the records. Shortly after completing the mission, Lambert promotes the operatives into “Splinter Cells-in-Training.”

The action then picks up in a war-torn South Korea, with the operatives trying to locate Jong-Pom-Chu. The operatives were tasked to destroy any anti-air vehicles and look for the Korean scientist. Unfortunately he was moved during the mission, and Sam Fisher needed to interrogate a North Korean Special Forces soldier to find out where. The operatives dismiss the idea that he is another Splinter Cell, as they believe they are the first. The trainees eventually evacuate Jong in a truck.

The operatives were then sent to a chemical missile bunker in North Korea, sometime after the end of the single-player campaign. The operatives were tasked to investigate what type of weapons development Jong was involved with. The operatives then later found out that the North Koreans were developing viral weapons, using monkeys as the guinea pigs. Lambert ultimately gives the order to create an anti-virus and retrieve a viral sample from a warhead. The operatives managed to exfiltrate by boat.

The operatives were then placed in New York City, tasked to disarming bombs in the train systems planted by rogue North Korean personnel attempting to recover a virus stashed in a locker. With help from Jong, the operatives recover the virus and manage to thwart the investigating North Korean soldiers.

The operatives are sent on a return trip back to North Korea, this time investigating a nuclear power plant. The operatives were tasked to finding out who helped Kim, the leading North Korean officer behind the weapons fiasco.

The operatives’ final mission ends up at the United Nations Headquarters in New York, putting a stop to a now-desperate Kim’s plan to blow up the building before an important meeting takes place. The operatives kill Kim and disarm the bomb the North Korean agents planted.

Multiplayer

Like its predecessor Pandora TomorrowChaos Theory includes a competitive multiplayer component. Chaos Theory expands its multiplayer by including cooperative play allowing for two agents to play through a unique 7 mission story mode which parallels the single player campaign. It is playable via system link play, or over Xbox Live.

The cooperative campaign follows the story of two Splinter Cells in training, merely known as Agent One and Agent Two. Their training is interrupted when a world crisis occurs that requires the Shadownet division of NSA to deploy additional resources, even including agents not fully trained. The missions become a trial by fire for the two new agents.

The gameplay is built on the same design as the single player campaign. It introduces new techniques for the two-player gameplay, such as one spy kneeling down to give the second spy a boost over a wall.

Though players can operate alone, the level design is such that it encourages teamwork. For example, there may be a switch down a long shaft that will unlock a door. One player will stand atop the shaft and extend a rope down the length of it while the second player will descend the shaft, hit the switch, and then return up the rope.

The cooperative campaign was popular enough that Ubisoft developed two additional levels for download for the PC and Xbox versions. The Nuclear Plant and UN Headquarters missions are meant to end the story for the cooperative component.

The popular (Shadownet) Spy vs. (ARGUS) Mercenary game mode returns from Pandora Tomorrow with many improvements. These include new gadgets for both teams, cooperative moves for the spy team, and improved close quarters combat for the mercenaries.

Spies
Spies are armed with non-lethal weaponry so they rely on stealth, skill, and gadgets. Spies can only kill mercenaries by breaking their necks, dropping on them (depending on how much health the mercenary has left), and hanging from a ledge and pulling him down. The spies’ gadgets also do not affect other spies (excepting the shock gun, which stuns anyone it hits).

It should be noted that if a spy attempts to leap on top of a mercenary who is being electrocuted (either by the spy’s shock gun, the jolt which wakes up mercenaries, or a friendly fire from the merc taser), the spy will be violently thrown back and killed instantly.

Mercenaries
Mercenaries are the heavily-armed enemies of the SHADOWNET spies. They deal in hunting, tracking, and lethal techniques. They are more limited in terms of where they can go. For example, they can’t climb poles, fences, or even rails. In addition to their equipment, mercenaries are physically tough and pack quite a punch with melee attacks. Standing still and pressing the attack button will spin the merc around, knocking down anyone around him, which is useful for preventing spies from breaking his neck. Of course, a knocked down spy is easy picking for the merc.

 

ehm, jd opini saya adalah

score: 9/10

must play!

ini review pertama gw….

silahkan menikmati…

scpt adl seri kedua dr seri splinter cell, scpt memiliki feature baru berupa:

-map hutan yg benar2 baru!

-tampilan serba baru!

-yg paling menarik adalah, digunakannya indonesia sbg seting lokasi!(hidup indonesia!)

ah gw malay ngetik lah….

selanjutnya gw ambil dari web aj…

 

 

Tom Clancy’s Splinter Cell: Pandora Tomorrow is a third-person stealth-based video gamedeveloped and published by Ubisoft Shanghai, while Ubisoft Montreal, creator of the originalSplinter Cell, was working on Chaos TheoryPandora Tomorrow is the second game in theSplinter Cell series endorsed by writer Tom Clancy. The game follows the covert activities ofSam Fisher, an agent working for a black-ops branch of the NSA called “Third Echelon.” The character, Sam Fisher, is voiced by Michael IronsideDennis Haysbert, best known for his role as David Palmer on the television show 24 is the voice for the character Irving Lambert, Fisher’s boss, making this the only time he is not voiced by Don Jordan. Lalo Schifrinprovides the theme music for the game. The game has been translated to several languages for international distribution. Pandora Tomorrow was entitled Shadow Strike during its development.

 

Gameplay

The gameplay of Pandora Tomorrow is largely unchanged from the original Splinter Cell. The game features some moderate graphical improvements, as well as minor gameplay changes such as the fact that collectible health kits are no longer an inventory item, and the addition of a laser sight to Sam’s pistol that allows the player to know exactly where the rounds will strike, even when moving around. Also, Sam can now open doors while carrying a body, shoot while hanging upside down, SWAT turn past doorways unnoticed, and perform a half split jump. The pistol laser was replaced with an OCP and the SWAT turn was removed in Chaos Theory, the next entry in the series. The PS2 and GC versions also feature an additional single player mission.

 

Multiplayer

The most significant gameplay change in Pandora Tomorrow is the addition of a multiplayer component to the series in an attempt to take advantage of the features and popularity ofXbox Live. Both the PlayStation 2 and PC versions of the game also come with multiplayer; however, the GameCube version does not. The game pits heavily armed Argus mercenariesagainst stealthy Shadownet spies. The spies are played from a third-person viewpoint and control similarly to the main game’s singleplayer mode, although they have their own unique moves and equipment. The mercenaries are played from a first-person viewpoint, and control more similarly to traditional first-person shooter characters. Although mercenaries have superior firepower, spies have the ability to hide in darkness and ambush or sneak past mercenaries in a number of ways. The total number of players in each multiplayer game is limited to 4. After the release of Tom Clancy’s Splinter Cell: Chaos Theory which included a very similar multiplayer mode, Ubisoft took down their multiplayer server for this game due to low numbers of players.[2]

Pandora Tomorrow features 3 multiplayer gametypes:

  • Neutralization — In Neutralization, spies attempt to deactivate the virus devices, or ND133’s, by standing over them and hacking into them. The mercenaries attempt to protect the devices by killing the spies.
  • Extraction — The goal in extraction for the spies, is to locate the ND133s, remove the tubes, then bring them to the extraction point. The mercenaries are to protect the ND133s by killing the spies. If a mercenary kills a spy with a tube, he can secure it by walking over it.
  • Sabotage — In sabotage, the goal is to place a modem on a wall near an ND133. When the timer on the modem stops the ND133 will be neutralized. The mercenaries will attempt to stop the spies by killing them and removing the modems.

Spies
Spies are armed with non-lethal weaponry so they rely on stealth, skill, and gadgets. Spies can only kill mercenaries by breaking their necks or dropping on them. The spies’ gadgets also do not affect other spies. The only exception being the shock gun.

  • Vision Modes: SHADOWNET Spies are equipped with goggles with two different viewing types. Spies using the goggles are visible to mercenaries using EMF vision.
    • Night Vision: Illuminates dark areas. Bright areas will appear washed-out.
    • Thermal Vision: Scans the area for any heat signatures. It is commonly used to help see through walls and smoke, but makes the shock gun harder to aim.
  • Shock Gun: The shock gun is relatively versatile with the ability to launch special objects similar to the SC-20K of the single player mode. It is laser-guided and easier to track. The laser can, however, be turned off. The main projectile is an electric burst which is multi-purpose. It can be used to deactivate most traps and stun mercenaries for a few seconds. A head shot will temporarily jam the merc’s HUD. The shock gun doesn’t use ammo, but rather a rechargeable energy cell.
    • Flash Grenade: Flash bangs can either be launched from the shock gun or a spy can drop it at his feet with the gun holstered, where it will explode on impact. Any mercenary in the vicinity will temporarily be disoriented while all spies remain unaffected, even if using Night Vision.
  • Smoke Grenade: Smoke grenades are deployed the same way as flash grenades, but have a completely different effect. Upon detonation, it releases a cloud of opaque gas which slows any mercenaries caught in the area to a halt. If he stays in the cloud for too long, he will fall asleep for 5 seconds or so before a jolt from his suit wakes him back up. Using smoke grenades is a popular tactic to prevent mercenaries from deactivating a modem that the spies set up.
  • Chaff Grenade: Just like the other grenades, chaff either comes out of the gun or at the user’s feet. Chaff deactivates any electronic devices nearby that are controlled by mercenaries, including the helmet. Environmental traps are also knocked out temporarily.
  • Spy Bullet: The spy bullet can only be fired from the shock gun. When it hits a mercenary, the user can track his movements on radar and hack into his radio conversations by holding the button highlited next to the word “Hack.” Mercenaries can remove spy bullets from each other. If the bullet misses, it will attach to any surface and track Mercenaries within a certain proximity.
  • Sticky Camera: Deployed through the shock gun, the sticky camera will stick to a wall and allow the spy to remotely recon. Like in singleplayer, the sticky camera can shoot a cloud of gas similar to the smoke grenade, but works much faster. The camera will still monitor for the spy even when the gas is expelled.
  • Alarm Snare: The alarm snare is fired just like the sticky camera, but works entirely differently. The other half of the single player variation of the sticky camera is in this device as it only makes noise to attract mercenaries. Some players fire an alarm snare and a sticky camera together to get the same result as in single player.

Mercenaries
Mercenaries are the heavily-armed enemies of the SHADOWNET spies. They deal in hunting, tracking, and lethal techniques. The are more limited in terms of where they can go. For example, they can’t climb poles, fences, or even rails. In addition to their equipment, mercenaries are physically tough and pack quite a punch with melee attacks.

  • Vision Modes: Mercenaries have special goggles like the spies, but have different functions. The visor contains a HUD that includes an ammunition counter linked to their guns and a sound amplifier that is able to pinpoint loud sounds in a three-dimensional space. Merc goggles can be jammed with chaff or head shots with shock guns, disabling the entire HUD for a few seconds.
    • Motion Sensor: The motion sensor goggles turn the entire screen red and blinds the user to everything except fast moving objects and large obstructions. Anybody or anything moving too quickly will have a visual box appear around them.
    • EMF Vision: EMF vision turns the screen blue. Anything with an electromagnetic field (EMF) around it will appear white to the user. Spies who are using goggles or their guns will be clearly visible. Otherwise, they will be next to impossible to track. Other mercenaries will always appear.
  • Torchlight: The torchlight attaches to the helmet and is used to flush spies out of dark areas. A merc who uses this too often will be easy to hit.
  • Laser: The laser pointer doesn’t just point at the target, it will also scan anybody it connects with. Their name and status (friend or foe) will be displayed. They will also be tracked on radar.
  • Assault Rifle: Has rapid fire, but only fires 3 rounds per second. It can also be switched between full auto and 3-round burst. The advantage of the assault rifle is the ability to use it as a sniper weapon. It also contains a multi-purpose launcher like the Shock Gun.
  • Frag Grenade: The powerhouse of the mercenary arsenal, it goes into nooks, crannies, and everything in between. The resulting explosion is usually enough to kill any spy caught in the blast. Obviously, a mercenary cannot just drop it at his feet, it has to be launched from his gun.
  • Spy Detector: When placed against a wall, it will emit a laser that tracks any spy who hits it in a similar way to the spy bullet. The device itself is usually hard to spot if the user is careful enough. Mercenaries can pass through at will. The secondary function of the Spy Detector is a proximity detector very similar to the secondary function of the Spy’s Spy Bullet.

Mines: The darker side of spy detectors is the mine. There are two settings for mines. Mercenaries cannot be detected by mines.

    • Proximity: Spies who move too quickly while too close to a proximity mine will be killed instantly in the resulting blast. It does tend to stand out more than the spy detector with its blinking light. A Spy moving slow enough may actually approach the mine and casually remove it.
    • Laser: Aside from the laser detector, it functions in every way like the proximity mine.
  • Taser: Knocks out the spy, but only goes a few feet and does not need to recharge.
  • Flare: Flares fire from the user’s gun and will shine a bright light over a large radius for about 30 seconds and cannot be deactivated by spies. This is the only gadget that can be restocked from the ammo box.

Phosphorus Grenade: This device creates a cloud of sticky green phosphorus paint. Any person stepping through the cloud will leave lambent footprints on the ground for a short time period. Not only that; the paint is positively charged, and people hit with it will be visible on EMF vision.

[edit]Story

The main flashpoint in Pandora Tomorrow is Indonesia, in the year 2006, where the U.S. has established a military presence in the newly independent nation of East Timor to train that country’s military forces in their fight against anti-separatist Indonesian guerilla militias. Foremost among these Indonesian militias is the Darah Dan Doa (Blood and Prayer), led by Suhadi Sadono.

Charismatic militia leader Sadono, once trained by the CIA to help fight Communist influences in the region, has grown resentful of the U.S. support of East Timor and its interference with his country’s sovereignty. Sadono initiates a suicide bombing and follow up attack on the USEmbassy to Dili, capturing a number of US military and diplomatic personnel including Douglas Shetland, an old friend and comrade of Splinter Cell Sam Fisher.

Fisher is sent to infiltrate the embassy and gather intelligence on the Darah Dan Doa. Fisher succeeds in his mission, and the U.S. Embassy is retaken by Delta Force. Sadono escapes, and the U.S. launches a military campaign on Indonesian soil in an attempt to hunt him down, much to the protests of the Indonesian government.

Fisher ultimately learns that Sadono has masterminded a scheme known as “Pandora Tomorrow,” by placing a series of biological bombs (ND133’s) equipped with the smallpox virus on American soil. Every 24 hours, Sadono makes encrypted phone calls to each of the bomb carriers to delay the release of the virus. If he is killed or detained, the virus is released and millions of Americans will die. Because Sadono is fighting on the front lines in the conflict, the U.S. cannot risk killing him, and is forced to withdraw its forces.

Fisher is sent to infiltrate Darah Dan Doa strongholds in order to learn the location of the smallpox bombs. He is assisted in this endeavor by Shetland and Shetland’s PMCDisplace International. Fisher ultimately learns the location of the bombs, and Shadownet spies are sent in to neutralize them, bringing an end to Sadono’s threat against the U.S.

Third Echelon decides to capture Sadono alive instead of merely assassinating him, due to the problems created when Fisher assassinated President Nikoladze in 2004.

Although Fisher manages to capture Sadono, Third Echelon learns that a rogue CIA agent, Norman Soth has acquired the last smallpox-armed ND133, and intends to detonate it in Los Angeles’ LAX airport. Soth cares nothing for Indonesia, but intends to get revenge on America for betraying him years earlier. Fisher infiltrates LAX, kills Soth and his group of terrorists (disguised as airport workers and security guards), and prevents the detonation of the last smallpox-armed ND133 by disguising himself as a maintenance worker and setting the ND133 down behind two airport security guards, who notice the device almost immediately, and have the airport evacuated. The LAPD Bomb Squad is then called in to perform a controlled explosion of the device, which is done by an unmanned vehicle using reinforced steel.

ehm, saya kembali berbicara….

jd opini saya adalah….

score:7/10

worth to play

sekian terima kasih

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